Ultimate Tutorial 3
  • Ultimate Tutorial 3
  • Introduction
    • Introduction
    • Getting Started
    • Using Event Assembler
    • Technicalities
    • Github
  • Editing
    • Tables
      • N2C and C2EA
      • Extending and Repointing
    • Text
      • TextProcess
        • Control Codes
        • Events During Dialogue
    • Graphics
      • Mugs and Class Cards
      • Battle Animations
      • Map Sprites
      • Character Palettes
      • Item Icons
      • Spell Animations
      • Tilesets
      • Backgrounds
      • Battle Screen
      • Title Screen
      • Menus and UI
    • Events
      • Raws (Eventcodes)
      • UNIT Blocks
      • EventIDs (Flags)
      • Save Slots (SVAL)
      • Turn Based Events
      • Location Based Events
      • Character Based Events
      • Misc Based Events
      • Traps
      • EVBITs
      • Making Event Macros
      • ASMCs
    • Maps
      • Tiled and tmx2ea
    • Engine Hacks (ASM)
      • Opcodes
      • Registers
      • Hooking and jumpToHack
      • no$GBA (Debugging)
      • CHAX (Hacking with C)
    • Music
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  1. Editing

Engine Hacks (ASM)

OpcodesRegistersHooking and jumpToHackno$GBA (Debugging)CHAX (Hacking with C)
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Last updated 3 years ago