Events During Dialogue
If you ever want to pause text and play an event mid-text entry (for example, a music change), then you'll need to use [LoadOverworldFaces], often defined in ParseDefinitions as [Event]. Example of it in use:
However, this requires a special event code to continue the text called TEXTCONT. Here's an example of what a music changing event would look like:
This is a simple example, but you can have multiple [Event] breaks in a text entry as long as you remember to have TEXTCONT and TEXTEND for each one.
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