Character Based Events

CharacterBasedEvents are Talk conversations formulated like this:

CHAR flagID eventPointer [char1,char2] 0

char1 is the unit that starts the talk, and char2 is the one that is talked to. If you want both units to be able to initiate it, then use the BothWays macro out of the following two.

CharacterEvent(eventID,pointer,char1,char2)
CharacterEventBothWays(eventID,eventPtr,char1,char2)

Here's an example of what this may look like in an actual event:

CharacterBasedEvents:
CharacterEventBothWays(0x7,EirikaEphraimTalk, Eirika, Ephraim
END_MAIN


EirikaEphraimTalk:
Text(EirikaEphraimTalkText) // some conversation
NoFade
ENDA

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