Turn Based Events
TurnBasedEvents are, as you'd guess, events that occur based on specified turns. They look like this:
phase indicates what phase the event takes place on (0 for Player Phase, 8 for Enemy Phase, and 4 for NPC Phase), and if the event only takes place on one turn, endTurn should be set to 0. Generally, you'll want to use the following macros instead.
One common use for turn events is spawning reinforcments, so here's an example of that. Refer to the Unit Blocks section if this looks unfamiliar.
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