Traps
BLST [XX,YY] type // ballista
FIRE [x,y] startTurn repeatTimer // repeating fire trap
GAST [x,y] direction startTurn repeatTimer // repeating gas trap
ARROW [x,y] startTurn repeatTimer // repeating arrow trap
FIRE2 [x,y] // instant fire trap
MINE [x,y] // instant mine
EGG [x,y] startTurn level // gorgon eggNormalBallista(XX,YY)
IronBallista(XX,YY)
KillerBallista(XX,YY)
FireTrap(XX,YY,startTurn,repeatTimer)
GasTrap(XX,YY,direction,startTurn,repeatTimer)
PoisonTrap(XX,YY,direction,startTurn,repeatTimer)
ArrowTrap(XX,YY,startTurn,repeatTimer)
InstantFireTrap(XX,YY)
MineTrap(XX,YY)
GorgonEggTrap(XX,YY,startTurn,level)Last updated